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Eternal
Eternal
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Eva's Templar
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Sword Muse
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Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Maestro
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Summon Siege Golem
Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Bandage
Heals one's own bleeding up to Effect 3.
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461.
Sweeper
Used on the corpses of Spoiled monsters to obtain extra items.
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
Spoil
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
Summon Wild Hog Cannon
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
Earthquake
Sacrifice some HP to strike nearby enemies with a powerful force that cancels their target status. Critical and over-hit are possible. Ignores shield defense. An equipped spear weapon is required to use this skill. Power 4040.
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
Braveheart
Recovers 1000 CP by increasing your will to fight. Power 1000.
Summon Swoop Cannon
Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
Symbol of Honor
Generates a symbol that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
Dwarven Craft
Can read Dwarven recipe books.
Common Craft
Can read common recipe books.
Magic skills
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
Armor Crush
Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.
Reinforcement skills
Weapon Mastery
Attack power increase.
Armor Mastery
Defense increase.
Vital Force
Allows quick recovery while one is sitting.
Weight Limit
Double your weight limit.
Create Item
Level 1 items can be manufactured.
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
Boost HP
Increases maximum HP.
Fast HP Recovery
Increases HP regeneration.
Polearm Mastery
Increases P. Atk. when using a Polearm.
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
Expertise D
You become familiar with D-grade equipment.
Crystallize
Makes crystallization possible.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Health
Increases resistance to Poison and Bleed.
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
Master of Combat
Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP.
Create Common Item
Creates level 1 common items.
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
Divine Inspiration
Increases the number of buffs you can receive.
Weaken skills
Parry Stance
Uses weapon to block incoming attacks. P. Def and M. Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Riposte Stance
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through skill use and remote attack are excluded. Moving speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect.
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.