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Eternal
Eternal
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Begin to play
Human
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Dreadnought
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Duelist
Knight
Paladin
Phoenix Knight
Dark Avenger
Hell Knight
Rogue
Treasure Hunter
Adventurer
Hawkeye
Sagittarius
Mage
Wizard
Sorcerer
Archmage
Necromancer
Soultaker
Warlock
Arcana Lord
Cleric
Bishop
Cardinal
Prophet
Hierophant
Elf
Elven Fighter
Elven Knight
Temple Knight
Eva's Templar
Swordsinger
Sword Muse
Elven Scout
Plains Walker
Wind Rider
Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Elemental Master
...скоро здесь будет описание!
Interlude
By levels
All skills
Eternal
Season (Fire/Water)
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Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Summon Life Cubic
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.
Spell Force
Transfers your magical powers to a party member. The effect can be cancelled if you incur damage.
Heal
Recovers HP. Power 49.
Cure Poison
Cures poisoning up to Effect 3.
Battle Heal
Quickly recovers HP. Power 83.
Group Heal
Recovers party member's HP. Power 66.
Servitor Recharge
Recovers a Servitor's MP. Power 41.
Servitor Heal
Recovers servitor's HP. Power 145.
Aura Burn
A short range magical attack. Power 19.
Aqua Swirl
Attacks target with a burst of water. Power 23.
Wind Strike
Blasts a target with violent winds. Power 12.
Flame Strike
Toss flame that causes wide area to catch fire. Power 13.
Self Heal
Recover HP. Power 42.
Summon Boxer the Unicorn
Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
Summon Mirage the Unicorn
Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Solar Spark
Unleashes a sacred magical attack. Over-hit is possible. Power 39.
Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
Summon Merrow the Unicorn
Summons Merrow the Unicorn, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
Summon Aqua Cubic
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.
Servitor Cure
Cures a servitor's bleeding and poisoning up to Effect 3.
Servitor Blessing
Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.
Common Craft
Can read common recipe books.
Mass Summon Aqua Cubic
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.
Summon Unicorn Seraphim
Summons a Unicorn Seraphim, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
Warrior Bane
Removes buffs that increase Atk. Spd. and Speed from an enemy.
Summon Friend
Summons party members to your location. The player being summoned must possess a Summoning Crystal.
Summon Magnus the Unicorn
Summons Magnus the Unicorn. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp.
Anti-Summoning Field
Generates a field that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.
Magic skills
Shield
Temporarily increases P. Def. Effect 1.
Might
Temporarily increases P. Atk. Effect 1.
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Servitor Magic Shield
Temporarily increases servitor's M. Def. Effect 2.
Servitor Physical Shield
Temporarily increases servitor's P. Def. Effect 1.
Servitor Haste
Temporarily increases servitor's Atk. Spd. Effect 1.
Bright Servitor
Temporarily increases servitor's M. Atk. Effect 1.
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 1.
Resist Aqua
Temporarily increases tolerance to attack by water. Effect 1.
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
Surrender To Earth
Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
Servitor Empowerment
Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.
Wizard Servitor
The spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.
Final Servitor
The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.
Betray
Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.
Mass Surrender to Water
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.
Reinforcement skills
Magician's Movement
Increases attack speed when wearing a robe jacket and robe pants.
Cubic Mastery
Ability to summon 2 Cubics at once.
Anti Magic
Increases M. Def.
Spellcraft
Doubles the spell casting speed when wearing a robe jacket and robe pants.
Quick Recovery
Time between magic reuse shortens.
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
Fast HP Recovery
Increases HP regeneration.
Boost Mana
Increases maximum MP.
Mana Recovery
Increases MP regeneration when wearing a robe jacket and robe pants.
Fast Spell Casting
Spell casting speed increases.
Fast Mana Recovery
Increases MP regeneration.
Robe Mastery
Increases P. Def. when wearing a robe.
Expertise D
You become familiar with D-grade equipment.
Armor Mastery
Defense increase.
Weapon Mastery
Increases P. Atk. and M. Atk.
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT.
Summon Lore
Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.
Create Common Item
Creates level 1 common items.
Divine Inspiration
Increases the number of buffs you can receive.
Weaken skills
Arcane Agility
Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.
Transfer Pain
Transfers part of one's damage to a servitor. MP will be consumed continuously.