Elemental Master

...скоро здесь будет описание!

Physical skills
Summon Life Cubic
Summon Life Cubic Summon Life Cubic
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.
Spell Force
Spell Force Spell Force
Transfers your magical powers to a party member. The effect can be cancelled if you incur damage.
Heal
Heal Heal
Recovers HP. Power 49.
Cure Poison
Cure Poison Cure Poison
Cures poisoning up to Effect 3.
Battle Heal
Battle Heal Battle Heal
Quickly recovers HP. Power 83.
Group Heal
Group Heal Group Heal
Recovers party member's HP. Power 66.
Servitor Recharge
Servitor Recharge Servitor Recharge
Recovers a Servitor's MP. Power 41.
Servitor Heal
Servitor Heal Servitor Heal
Recovers servitor's HP. Power 145.
Aura Burn
Aura Burn Aura Burn
A short range magical attack. Power 19.
Aqua Swirl
Aqua Swirl Aqua Swirl
Attacks target with a burst of water. Power 23.
Wind Strike
Wind Strike Wind Strike
Blasts a target with violent winds. Power 12.
Flame Strike
Flame Strike Flame Strike
Toss flame that causes wide area to catch fire. Power 13.
Self Heal
Self Heal Self Heal
Recover HP. Power 42.
Summon Boxer the Unicorn
Summon Boxer the Unicorn Summon Boxer the Unicorn
Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
Summon Mirage the Unicorn
Summon Mirage the Unicorn Summon Mirage the Unicorn
Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
Solar Spark
Solar Spark Solar Spark
Unleashes a sacred magical attack. Over-hit is possible. Power 39.
Energy Bolt
Energy Bolt Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
Summon Merrow the Unicorn
Summon Merrow the Unicorn Summon Merrow the Unicorn
Summons Merrow the Unicorn, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
Summon Aqua Cubic
Summon Aqua Cubic Summon Aqua Cubic
Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.
Servitor Cure
Servitor Cure Servitor Cure
Cures a servitor's bleeding and poisoning up to Effect 3.
Servitor Blessing
Servitor Blessing Servitor Blessing
Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.
Common Craft
Common Craft Common Craft
Can read common recipe books.
Mass Summon Aqua Cubic
Mass Summon Aqua Cubic Mass Summon Aqua Cubic
Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.
Summon Unicorn Seraphim
Summon Unicorn Seraphim Summon Unicorn Seraphim
Summons a Unicorn Seraphim, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
Warrior Bane
Warrior Bane Warrior Bane
Removes buffs that increase Atk. Spd. and Speed from an enemy.
Summon Friend
Summon Friend Summon Friend
Summons party members to your location. The player being summoned must possess a Summoning Crystal.
Summon Magnus the Unicorn
Summon Magnus the Unicorn Summon Magnus the Unicorn
Summons Magnus the Unicorn. Requires 2 Crystals: A-Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned Exp.
Anti-Summoning Field
Anti-Summoning Field Anti-Summoning Field
Generates a field that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Level 2 or higher Spell Force required. Consumes 1 Magic Symbol.
Magic skills
Shield
Shield Shield
Temporarily increases P. Def. Effect 1.
Might
Might Might
Temporarily increases P. Atk. Effect 1.
Sleep
Sleep Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Concentration
Concentration Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
Servitor Magic Shield
Servitor Magic Shield Servitor Magic Shield
Temporarily increases servitor's M. Def. Effect 2.
Servitor Physical Shield
Servitor Physical Shield Servitor Physical Shield
Temporarily increases servitor's P. Def. Effect 1.
Servitor Haste
Servitor Haste Servitor Haste
Temporarily increases servitor's Atk. Spd. Effect 1.
Bright Servitor
Bright Servitor Bright Servitor
Temporarily increases servitor's M. Atk. Effect 1.
Curse: Weakness
Curse: Weakness Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 1.
Resist Aqua
Resist Aqua Resist Aqua
Temporarily increases tolerance to attack by water. Effect 1.
Ice Bolt
Ice Bolt Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
Wind Shackle
Wind Shackle Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
Surrender To Earth
Surrender To Earth Surrender To Earth
Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
Servitor Empowerment
Servitor Empowerment Servitor Empowerment
Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.
Wizard Servitor
Wizard Servitor Wizard Servitor
The spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.
Final Servitor
Final Servitor Final Servitor
The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.
Betray
Betray Betray
Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.
Mass Surrender to Water
Mass Surrender to Water Mass Surrender to Water
Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.
Reinforcement skills
Weaken skills