Elemental Master

...скоро здесь будет описание!

Physical skills
Magic skills
Summon Life Cubic
Summon Life Cubic Summon Life Cubic
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members.
Summon Smart Cubic
Summon Smart Cubic Summon Smart Cubic
Summons Smart Cubic. Cancels up to 1 bad abnormal conditions which were cast on the master.
Heal
Heal Heal
Restores the target's HP with 50 Power.
Cure Poison
Cure Poison Cure Poison
Cures the target of minor poisoning.
Battle Heal
Battle Heal Battle Heal
Immediately restores the target's HP with 83 Power.
Group Heal
Group Heal Group Heal
Restores all party members' HP with 66 Power.
Servitor Recharge
Servitor Recharge Servitor Recharge
Recovers the servitor's MP with up to 41 Power depending on the servitor's level.
Servitor Heal
Servitor Heal Servitor Heal
Recovers the servitor's HP with 169 Power.
Aura Burn
Aura Burn Aura Burn
Inflicts non-Attribute damage on an enemy with 19 Power added to M. Atk.
Aqua Swirl
Aqua Swirl Aqua Swirl
Supplements the user's M. Atk. with 23 Power to create a powerful vortex of Water that inflicts Water damage on an enemy.
Wind Strike
Wind Strike Wind Strike
Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on an enemy.
Flame Strike
Flame Strike Flame Strike
Supplements the user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts Fire damage on an enemy.
Self Heal
Self Heal Self Heal
Restores one's HP with 42 Power.
Summon Boxer the Unicorn
Summon Boxer the Unicorn Summon Boxer the Unicorn
Summons Boxer the Unicorn.
Summon Mirage the Unicorn
Summon Mirage the Unicorn Summon Mirage the Unicorn
Summons Mirage the Unicorn for assistance in combat.
Solar Spark
Solar Spark Solar Spark
Inflicts holy damage on an enemy with 39 Power added to M. Atk.
Over-hit is possible.
Energy Bolt
Energy Bolt Energy Bolt
Inflicts non-Attribute damage on an enemy using 13 Power added to M. Atk.
Summon Merrow the Unicorn
Summon Merrow the Unicorn Summon Merrow the Unicorn
Summons the servitor Merrow the Unicorn.
Summon Aqua Cubic
Summon Aqua Cubic Summon Aqua Cubic
Summons Aqua Cubic. Aqua Cubic uses attack magic that inflicts continuous damage to an enemy.
Servitor Cure
Servitor Cure Servitor Cure
Cures servitor of minor bleeding or poisoning.
Servitor Blessing
Servitor Blessing Servitor Blessing
Frees servitor of Hold, paralysis and decreased Atk. Spd. or movement effects.
Mass Summon Aqua Cubic
Mass Summon Aqua Cubic Mass Summon Aqua Cubic
Summons Aqua Cubic for party members. Aqua Cubic uses attack magic that inflicts continuous damage to an enemy.
Summon Seraphim the Unicorn
Summon Seraphim the Unicorn Summon Seraphim the Unicorn
Summon the servitor Seraphim the Unicorn.
Summon Friend
Summon Friend Summon Friend
Teleports a party member to one's current location. Requires a Summon Crystal on the target.
Summon Magnus the Unicorn
Summon Magnus the Unicorn Summon Magnus the Unicorn
Summon the servitor Magnus the Unicorn.
Anti-Summoning Field
Anti-Summoning Field Anti-Summoning Field
Creates a field that periodically inflicts debuffs on enemies, cancels their buffs, and recalls enemy servants to another dimension.

Debuffs:
Castings Spd. -23%
Atk. Spd. -23%
Speed ​​-23%
Dimension Spiral
Dimension Spiral Dimension Spiral
Creates a tear in the dimension to inflict damage on an enemy with 57 Power added to M. Atk.
Over-hit is possible.
Replace
Replace Replace
Switches locations with the target servitor.
Range: 700
Cooldown: 60 seconds.
For Olympiad
For Olympiad For Olympiad
For a Mages with Cast. Spd.
Good Luck, Have Fun!
For Olympiad
For Olympiad For Olympiad
For a Warriors with Atk. Spd.
Good Luck, Have Fun!
Reinforcement skills
Shield
Shield Shield
P. Def. +8%.
Might
Might Might
Increases P. Atk. by 8%.
Concentration
Concentration Concentration
Magic Cancel Damage -18%.
Servitor Magic Shield
Servitor Magic Shield Servitor Magic Shield
Increases the servitor's M. Def. by 23%.
Servitor Physical Shield
Servitor Physical Shield Servitor Physical Shield
Increases the servitor's P. Def. by 8%.
Servitor Haste
Servitor Haste Servitor Haste
Increases the servitor's Atk. Spd. by 15%.
Bright Servitor
Bright Servitor Bright Servitor
Increases the servitor's M. Atk. by 55%.
Seed of Water
Seed of Water Seed of Water
Uses Water energy to increase user's Water Atk. Attribute by 0.
Servitor Empowerment
Servitor Empowerment Servitor Empowerment
Increases the servitor's P. Def. by 1800, M. Def. by 1350, and resistance to buff-canceling attacks by 80%. It is unable to move while the skill is in effect.
Wizard Servitor
Wizard Servitor Wizard Servitor
Causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by 20%, M. Def. by 20%, M. Atk. by 20%, Cast. Spd. by 20%, magic damage's Critical Rate by 2, and Resistance to de-buffs attacks by 10. Decreases Speed by 20%.
Final Servitor
Final Servitor Final Servitor
Can't be used on Olympiad! Causes the servitor to be possessed with the spirit of an ancient hero. Immediately increases Max HP by 20%, Accuracy by 20%, P. Atk. by 20%, P. Def. by 4, Atk. Spd. by 10%, P. Critical Rate by 20%, P. Critical Damage by 20%, M. Def. by 20%, M. Atk. by 20%0, Cast. Spd. by 20%1, and Resistance to de-buffs attacks by 20%2. Decreases Speed by 20%.
Servitor Barrier
Servitor Barrier Servitor Barrier
Makes the servitor invincible.
Spirit Sharing
Spirit Sharing Spirit Sharing
Increases the user's P. Atk. by 3%, M. Atk. by 3%, skill P. Atk. by 5%, Atk. Spd. by 2%, Cast. Spd. by 1%, and critical rate by 5%. The master's abilities are extended to the servitor.
Servitor Share
Servitor Share Servitor Share
Extends the summoner's abilities to the servitor:

50% of P. Atk./ P. Def.
25% of M. Atk./ M. Def.
15% of Max HP/ MP
25% of P. Crit. Rate
15% of Atk. Spd.
5% of Cast. Spd.
Weaken skills
Clan/Hero/Mentoring skills
Item skills
Toggle skills
Transform skills
Equipment skills
Ability skills
Magician's Movement
Magician's Movement Magician's Movement
Atk. Spd. +20% when equipped with a robe jacket and robe pants.
Anti Magic
Anti Magic Anti Magic
M. Def. +10.
Spellcraft
Spellcraft Spellcraft
Cast. Spd. +50% when equipped with a robe jacket and robe pants.
Quick Recycle
Quick Recycle Quick Recycle
Decreases Reuse Delay for magic by 10%.
Lucky
Lucky Lucky
At lv 19 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death.
Fast HP Recovery
Fast HP Recovery Fast HP Recovery
Increases HP Recovery Bonus by 1.1.
Boost Mana
Boost Mana Boost Mana
Increases Max MP by 30.
Mana Recovery
Mana Recovery Mana Recovery
Increases MP Recovery Bonus by 20% when equipped with a robe jacket and robe pants.
Fast Spell Casting
Fast Spell Casting Fast Spell Casting
Cast. Spd. +5%.
Fast Mana Recovery
Fast Mana Recovery Fast Mana Recovery
Increases MP Recovery Bonus by 1.1.
Higher Mana Gain
Higher Mana Gain Higher Mana Gain
Additionally increases recovery +22 MP when used Recharge skill.
Wisdom
Wisdom Wisdom
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Skill Mastery
Skill Mastery Skill Mastery
Depending on user's INT, the re-use time resets or the duration doubles.
Protection of Rune
Protection of Rune Protection of Rune
M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to Attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of Elemental Protection of Elemental
Resistance to elemental Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Protection of Alignment
Protection of Alignment Protection of Alignment
Resistance to tendency Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Fighter's Will
Fighter's Will Fighter's Will
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.

When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Archer's Will Archer's Will
Speed +4.

With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.

When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
Magician's Will Magician's Will
M. Atk. +5%
Cast. Spd. +5%
M. Crit. Rate +5%
MP Consumption -5%.
Add. skills