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Eternal
Eternal
MasterWork II 2024
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Soul Breaker (F)
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Sword Muse
...скоро здесь будет описание!
Homunculus
By levels
All skills
Eternal
MasterWork II 2024
Official servers
Active
Passive
Physical skills
Novice Crippling Attack
Attacks the target with 2921 Power added to P. Atk., decreasing its P./M. Def. by 20% for 20 \u0441\u0435\u043a.. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Novice Assault Crash
Attacks the target with 2921 Power added to P. Atk., decreasing its P./M. Atk. by 20% for 20 \u0441\u0435\u043a.. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Reinforcement skills
Novice Elemental Resistance
All Defense Attributes +15 for 30 \u043c\u0438\u043d..
Novice Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +25%.
Novice Mental Attack Resistance
For 30 \u043c\u0438\u043d., party members' Buff Cancellation/Debuff Resistance +15.
Novice Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Novice Shield Song
For 30 \u043c\u0438\u043d., P. Def.+3%, 6 Attribute Defenses +10, Bow/Crossbow Resistances +5%, and Debuff Resistance +5%.
Weaken skills
Novice Rising Smash
Leaps straight up to attack nearby enemies with 2062 Power added to P. Atk. and decrease their Heal Received by 45% for 5 \u0441\u0435\u043a.. Requires a sword or blunt weapon. Over-hit. Critical.
Ability skills
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Occupation skills
Expand Trade
Increases the number of items that can be bought and sold at private stores.
Expand Warehouse
Increases the number of items that can be stored in private warehouses and freight.
Expand Inventory
Increases the number of items an individual can possess.
Aim
Increases Fire/Water/Wind/Earth Resistance by 5.
Mental Fortress
Debuff Resistance +1%.
Blessing of Water
Water Resistance +10.
Delicacy
P. Atk. Critical Rate +10 and M. Skill Critical Rate +10.
Sharpness
Increases P. Atk. Critical Damage and M. Skill Critical Damage by 1%.
Blessing of Wind
Wind Resistance +10.
Blessing of Fire
Fire Resistance +10.
Energetic
HP/MP/CP +1%.
Dexterity
All Skill Cooldown - 1%.
Blessing of Earth
Earth Resistance +10.
Battle Instinct
Increases PvP Damage by 1%.
Dark Silence
Dark Attack Resistance +10.
Add. skills
Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Intermediate Dual Weapon Mastery
When a dualsword or dual blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%. In addition, damage to monsters increases by 10% and there is a chance to trigger Physical Pose upon normal attack. Depending on your STR, the P. Skill/M. Skill Cooldown resets or duration increases 2-fold.
Intermediate Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%.
Intermediate Robe Mastery
When a robe is equipped, Max HP +140 and P. Def. +98.
Intermediate Light Armor Mastery
When light armor is equipped, Max HP +170, P. Def. +111, Atk. Spd. +5%, and Speed +5.
Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -15%.
Intermediate Shield Mastery
Shield Defense Success Rate +25% and Shield Def. +20%.
Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +5%+51, P. Accuracy + 4, and each normal attack increases the enmity toward you. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.